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Teach a Child to Code Dragons, Feed Him For a Lifetime

January 26, 2012


At the beginning of the 80s, video games started to become available to the average American household. Around the same time, the average American teenager starting replying to the average American career question with a new answer. Kids no longer dreamed of becoming firemen and police detectives. “I want to build video games,” they said.

Snapology – The Decepticons of Education

July 20, 2010

snapology_538x320snapology_538x200snapology_258x150When it comes to getting kids interested in learning, nothing beats unabashed trickery. And robots.

Guilt Trips No More

December 17, 2009

ijourneygreen_538x320ijourneygreen_538x200ijourneygreen_258x150Planes, trains and automobiles have a lot in common: they’ll get you where you’re going but leave a trail of pollution behind them. Environmentally-conscious travelers will be pleased to find an organization that removes the guilt from the trip. iJourneyGreen seeks to un-do the damage of travel by offering “travel credits.” These credits allow travelers to invest in the economic development of their destinations.